A magic item is unaffected by this spell. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. Take your favorite fandoms with you and never miss a beat. The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours. "Grand Sheldomar Timeline, Part I." Duration: Concentration, up to 1 minute. Where are described (just cited or … 2nd-level Enchantment [1], It was said that the only way to permanently destroy the Hand of Vecna was if both the Hand and the Eye of Vecna were attached to the same creature, and then that creature was slain by the artifact known as the Sword of Kas. 6th-level Necromancy Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. [1], In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. If the saving throw succeeds, the spell ends. Range: 10 feet If it succeeds, the effect ends. The hand has 8 charges. Components: V, S If you are attun to both the hand and eye, you gain the following additional benefits: Destroying the Eye and Hand. 4th Edition Statistics[4] Random Properties. Mishap. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. Even Vecna was, in his time, one of the mightiest of all wizards. Rules Information The eye looks like a bloodshot organ torn free from the socket. "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar." Your alignment changes to neutral evil, and you gain the following benefits: 7th-level Necromancy Beyond death, he became the greatest of all liches. The death-priest conducted numerous experiments in Arkhan's Tower in Avernus in an attempt to control the Hand of Vecna wielded by Arkhan. Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. [1], The Hand of Vecna and the Eye of Vecna were the only remnants of the powerful lich Vecna, after he was betrayed and killed by his lieutenant Kas. New inductees into Vecna's cult are carefully groomed and often believe they are joining an obscure sect of some knowledge god, and are only told the truth when they show their willingness to do anything in pursuit of knowledge and power.Vecna's clerics amass knowledge and secrets by any means necessary. For all his power, Vecna couldn’t escape his own mortality. He rose to godhood, becoming the god of secrets. Vecna is an evil deity in the D&D universe, and is considered the quintessential and ultimate "bad guy". You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered. You can use an action to cast wish. At Higher Levels. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends. Value When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. Asleep. Type It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. The Eye of Vecna and the Hand of Vecna might be found together or separately. The Hand was a desiccated, mummified left hand. 5e Hand of Vecna issue? 35,000 gp They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. Creatures that can’t be charmed are immune to this effect. Components: V, S, M (a lodestone and a pinch of dust) It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. Paragon Level After his experiences with his traitorous lieutenant, Kas, Vecna doesn't give his subordinates enough power to become rivals. 6th-level Transmutation Off Target. 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